Mod Pro
3D Animation Software
My UX Design team was hired by Mod Tech Labs to audit and evaluate the UI and user flows of its new product, Mod Pro, prior to its launch. Mod Pro is an optimized AI powered 3D animation tool that simplifies the 3D design process.
Role
UX Prototyper & Tester
Timeline
1 month
Team
1 Prototyper/Tester, 1 Researcher, 1 Designer, 1 Project Manager
Tools
Figma, Maze, Keynote
Mod Pro's 3D animation software faced UX challenges, with nearly a hundred screens lacking design consistency, navigationally sound prototypes, and essential testing. Key concerns included problems with 3D design import/export process, notification features, terminology, and call-to-action elements. These challenges impeded the launch of the product.
Problem
Solution
Our solution involved creating an MVP with rearchitected and prototyped user flows. Through user research and testing, we optimized design, navigation, and animation capabilities for 3D animation beginners and professionals. Key improvements included optimized task efficiency, organization during import/export, and call-to-action elements. We delivered a thoroughly prototyped MVP ready for launch after undergoing additional testing.
21 seconds
decrease in average time taken
26%
increase in user success
FINAL SCREENS
SCOPE
Let's Talk About the Project
Mod Pro is an innovative 3D animation software that utilizes AI automation to streamline 3D content creation and optimization. It offers a user-friendly interface, lowering the skill, time, and cost barriers for content creators in the film and entertainment industry.
VALUE PROPOSITION
Reduce skill requirement
Accelerate content creation
No-code
TARGET AUDIENCE
3D Animation
Professionals
3D Animation
Beginners
UX Process
These are the processes that my team pursued through research, design, and testing to inform our final MVP.
We asked ourselves...
How might we
optimize Mod Pro 's 3D animation interface and content creation processes, with both 3D professionals and beginners in mind? We turned to a series of research methods to glean insights on the user.
RESEARCH
Getting to know our Users
By recruiting users according to Mod Pro's target audience we conducted interviews to uncover user perspectives, needs, and challenges faced in the animation industry. We interviewed both beginners and professionals in 3D animation to obtain diverse feedback for our research goals listed below.
RESEARCH GOALS
Learn about the workflow of users that utilize 3D animation tools
Explore opportunities for growth with 3D animation platforms
Learn about pain points of 3D animation users
USER INTERVIEWS
5 users:
3D Animation
Professionals
3D Animation
Beginners
Affinity Mapping
We scripted a discussion guide and compiled notes during interviews. These notes were then written on post-its and mapped together into logical groups. Our research was organized into these insights to ensure later design decisions were grounded in user research and effectively addressed the problem.
FINDINGS FROM USER INTERVIEWS
The insights we gained from user interviews set the stage for the core features that were later incorporated into the MVP. These insights would be implemented as the first set of features that would add significant improvement to the overall product:
Pain Points while Importing/Exporting
Issues encountered transitioning between platforms
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Pain Points in Learning
Challenges in mastering complex tools
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Online Learning
Online video tutorials play a large role in learning
Updates
The importance and frequency of software updates
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Complexity of Interface
Industry standard tools are more complex than necessary
Trouble collaborating with teammates
Troublesome to collaborate with teammates across complex 3D animation softwares
PERSONA
Putting a face to our user
Meet Jimmy
We found it important to put a face to the user in order to build empathy and assimilate with the target audience's goals, needs, and frustrations. We decided to focus on an Aspiring 3D Artist because Mod Pro's competitive advantage is its ability to optimize animation for non-professionals.
JIMMY...
faces challenges in maintaining clear communication and organization across 3D animation platforms
wants more efficiency in transitioning assets between 3D animation tools
finds the process of importing/exporting files cumbersome
PRODUCT EVALUATION
Let's examine the initial product
Usability Audit
With a clear idea of who the user is, we then jumped in to Mod Pro's current product to evaluate where users' pain points would reside. This evaluation would offer the necessary details to cater a more seamless user experience.
Mod Pro Usability Audit Results
We conducted a Usability Audit of Mod Pro's current user interface to discover room for improvement in visual queues, copy, and navigation processes. We evaluated based on the Nielsen Norman groups 10 principles for interaction design (above).
MAIN ISSUE: CONTROLLABILITY
Inability to traverse platform routes without accessing the main menu
Confusion discovering where a user is located in the interface
Certain user flows were not fully built out
Analogous Research
While developing Mod Pro, we analyzed industry-leading softwares to ensure that we followed best digital practices. This inspired us to optimize features that the client and users found problematic; specifically in features for exporting, intuitive pop-up design, and activity bars (as shown below).
FEATURE INSPIRATION
Adobe Premiere
Warning pop-ups are actionable directly from the pop-up
Figma
Export feature is clearly available on the side panel
Google Drive
Activity side bar shows history of updates
PRODUCT EVALUATION
Recommendations made prior to Usability Testing
By interviewing 3D animation users, analyzing Mod Pro's current product, and evaluating Mod Pro's competitive advantage, we were able to make recommendations prior to Usability Testing, intended to establish the groundwork for product testing to gather valuable feedback.
Menu Drawer
Customization Drawer
Textures Drawer
Drawer panels block view of design
The drawer system dominates the screen, creating excessive unused space
Fix
We consolidated excess panel usage into other categories
BEFORE
All functionality can be reached through this panel
AFTER
Simplified UI design avoids overwhelming users with excessive options, making it more approachable
Focus more on the design at hand and only offer full display of functionalities when necessary
Fix
Update pop-up does not allow user to make update directly from pop-up
User flows within Mod Pro often follow a highly linear path which limits user flexibility
We consolidated excess panel usage into other categories
Fix
BEFORE
AFTER
Terminology of the UI Design can be improved to speak a more universal language
Fix
We tested how users responded to industry-specific versus universal language
ARCHITECTURE & PROTOTYPING
Mapping use cases to the product
App Map
One of the most laborious tasks to prepare for Usability Testing was taking all user flow patterns and mapping them to a new framework in a way that made sense. To build this new framework, I formulated screens based on use cases collected from user interviews, then visualized this in an App Map as a unified workflow for the client and our own understanding.
App Map of Mod Pro
User Flow Walkthrough with Client & User
Based on the App Map I strung together, we sat down with the client storytell potential use cases. This step was fundamental in deciding on tasks for users to pursue during testing. This is known as a Cognitive Walkthrough, frequently employed in Service Design projects, it involves researchers simulating a user's experience by navigating through a prototype.
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Business Evaluation​
Client 's Vision
User Flows
Key topics of our Walkthrough
TESTING
Putting the product to the test
I created a prototype and recruited 10+ participants who closely resemble Mod Pro's target audience. It's one thing to map a bunch of screens into a diagram, it's another to experience them. A huge part of our job was to make the product come to life so that users can understand our design intent. 2 Rounds of tests were run which were derived from the client and users' feature concerns.
2 Rounds of testing:
FEATURES WE FOCUSED ON
Import & Export Flows
Notification Flow
Overall Audit & Evaluation of Prototype
Round 1
TESTING
We conducted 11 testing sessions, all in person with folks aged 23 to 40. Being 3D animation software is so complex, we found it imperative to test 10+ users per round.
11 testing sessions
3D Animation
Beginners
Ages 23-40
Users who tested were well versed in modern day softwares, but not in 3D animation. Let's call them 3D Animation Beginners.
Updates made based on Round 1 testing
CUSTOMIZATION SCREEN
BEFORE
AFTER
Reorganize the panel navigation
CUSTOMIZE PANEL SCREEN
BEFORE
AFTER
Update terminology and call-to-action
PROCESSING POP-UP SCREEN
BEFORE
AFTER
Improve coloring of buttons for call-to-action elements
UPDATES POP-UP SCREEN
BEFORE
AFTER
Make notifications more actionable
EXPORT POP-UP SCREEN
AFTER
BEFORE
Flesh out export/import process
Round 2
TESTING
We conducted 13 testing sessions, with folks aged 23 to 40. Users included 5 users outside of the 3D animation industry, and 8 3D animation industry professionals (to establish a baseline for comparison).
We decided to include 3D animation professionals in Round 2 of testing to ensure that these users could still effectively adapt to Mod Pro’s optimized functionality, and most importantly, their feedback would advise us how to optimize less experienced artists' workflow.
13 testing sessions
3D Animation
Beginners & Professionals
Ages 23-40
Recommendations from Round 2 of testing are listed in the Next Steps section of the case study (scroll down).
TESTING RESULTS
Results of 3D Beginners
Over our 2 Rounds of Testing, we conducted 16 testing sessions with 3D Animation Beginners. Here are the results of this cohort.
3D Animation
Beginners
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Increased user task success by 64% by listening to user expectations of how features are organized
EDIT THE TEMPLATE
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50 second decrease in completion time due to color scheme update that makes notifications more distinguishable
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With this success, we made multiple other color scheme improvements across Mod Pro
CHECK THE PROGRESS OF YOUR DESIGN
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42% decrease in misclicks
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We attribute this improvement to removing checkboxes and adding a hover element to the pop-up to choose design process type
CREATE A NEW DESIGN ASSET
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24% decrease in misclicks and 14% increase in task success
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Improvements were due to removal of the unnecessary “Preview” feature
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Updated terminology to export from “Send to Project” to “Export As”
EXPORT BETWEEN DIFFERENT 3D SOFTWARES
TESTING RESULTS
Results of 3D Professionals
During Round 2 of Testing, we conducted 8 testing sessions with 3D Animation Professionals. Here are the results of this cohort.
3D Animation
Professionals
Results from Round 2 Testing (3D Professionals)
Industry professionals were generally successful in tasks. The first task was troublesome due to user exploration of the platform, being this was their first task. To improve this, we decided to implement a tutorial phase out of learning moments which is shown in the recommendations section (below).
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Professional feedback helped us confirm that our updates made in the first round of testing with 3D Beginners would translate to a 3D Professionals as well.
NEXT STEPS
Recommendations for future iterations
Create a History View for Undo Function
Consider including a history view for when users import/export designs. Also, create a feature that allows users to undo changes when importing/exporting.
Create learning moments out of pop-ups
Sometimes to make an interface more friendly, you literally need to be more friendly. In this way, we suggest presenting warnings and pop-ups as learning moments instead of issues.
Breadcrumbs mockup we created for future iterations
Add Breadcrumbs
Add a breadcrumbs feature across screens for further navigational understanding
Notification screen mockup my team created for future iterations
Improve Notification System
Continue to iterate on the notification system by making updates easily completed as soon as update is necessary. This ensure the program runs properly. Also, ensure notifications are accessible from every screen
Keep color schemes consistent
Ensure color schemes of of screens and call-to-action buttons remain consistent with our recommendations, all back and features are fully fleshed out in final version for hand off to developer
UNIQUE VALUE PROP
How we helped
With our valuable insights, updates, and recommendations, Mod Tech Labs is extending the launch of Mod Pro as our consultation of the current product has improved expectations of the final product, hence expanding its scope. Our team is continually iterating to improve the platform.
VALUE ADD
Discovered needs and pain points of Mod Pro's Target Audience
Mapped and wireframed a navigationally logical prototype
Offered a product demo to potential investors
Delivered an MVP
PROTOTYPE
The product is confidential and cannot be shown yet, but here is a peek at the final user flows of the tasks we conducted testing with!
Import & Export Flows
Notification Flow
Overall Audit & Evaluation of Prototype
MOD PRO PARTNERS
LEARNINGS
Shoulda coulda woulda
Learnings
Must explain the value of the UX process and why it is effective to clients
Balance the needs of the business and UX process by synchronizing with client early and often
Next time
Ensure the client understands the benefits of UX Design
Ensure the client and ourselves are in sync on what we were briefed to deliver
Many projects require the UX team to quickly learn about the product
Sit down with team to learn about the product and its competitive advantage prior to beginning research