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Mod Pro

3D Animation Software

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My UX Design team was hired by Mod Tech Labs to audit and evaluate the UI and user flows of its new product, Mod Pro, prior to its launch. Mod Pro is an optimized AI powered 3D animation tool that simplifies the  3D design process.

Role

UX Prototyper & Tester

Timeline

1 month

Team

1 Prototyper/Tester, 1 Researcher, 1 Designer, 1 Project Manager 

Tools

Figma, Maze, Keynote

Mod Pro's 3D animation software faced UX challenges, with nearly a hundred screens lacking design consistency, navigationally sound prototypes, and essential testing. Key concerns included problems with 3D design import/export process, notification features, terminology, and call-to-action elements. These challenges impeded the launch of the product.

Problem

Solution

Our solution involved creating an MVP with rearchitected and prototyped user flows. Through user research  and testing, we optimized design, navigation, and animation capabilities for 3D animation beginners and professionals. Key improvements included optimized  task efficiency, organization during  import/export, and call-to-action elements. We delivered a thoroughly prototyped MVP  ready for launch after undergoing additional testing.

21 seconds

decrease in  average time  taken

26%

increase    in user success

FINAL SCREENS

Final Screen 1
Final Screen 2
Final Screen 3

SCOPE

Let's Talk About the Project

Mod Pro is an innovative 3D animation software that utilizes AI automation to streamline 3D content creation and optimization. It offers a user-friendly interface, lowering the skill, time, and cost barriers for content creators in the film and entertainment industry.

VALUE PROPOSITION

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Reduce skill requirement

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Accelerate content creation

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No-code

TARGET AUDIENCE

3D Animation

Professionals

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3D Animation

Beginners

UX Process

These  are the processes that my team  pursued   through research, design, and testing  to inform our final MVP. 

UX Process

We asked ourselves...

How might we

optimize Mod Pro 's 3D animation interface   and content creation processes, with both 3D professionals and beginners in mind? We turned to a series of research methods to glean insights on  the user.

RESEARCH

Getting to know our Users

By recruiting users   according to  Mod Pro's target audience  we conducted interviews to uncover user perspectives, needs, and challenges faced in the animation industry.   We interviewed both beginners and professionals in 3D animation to obtain diverse feedback for our research goals listed below.

RESEARCH GOALS

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Learn about the workflow of users that utilize 3D animation tools

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Explore opportunities for growth with 3D animation platforms

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Learn about pain points of 3D animation users

USER INTERVIEWS

5  users:

3D Animation

Professionals

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3D Animation

Beginners

Affinity Mapping

We scripted a discussion guide and compiled notes during interviews. These notes were then  written on post-its and mapped together into logical groups. Our research was organized into these insights  to ensure  later design decisions were grounded in user research and effectively addressed the problem.

Affinity Map

FINDINGS FROM USER INTERVIEWS

The insights we gained from user interviews  set the stage for the core features that were later incorporated into the MVP. These insights  would be  implemented as the first  set of features that would add significant improvement to the overall product:

Pain Points while Importing/Exporting

Issues encountered transitioning between platforms

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Pain Points in Learning

Challenges in mastering complex tools

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Online Learning

Online video tutorials play a large role in learning

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Updates

The importance and frequency of software updates

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Complexity of Interface

Industry standard tools are more complex than necessary

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Trouble collaborating with teammates

Troublesome to collaborate with teammates across complex 3D animation softwares

PERSONA

Putting a face to our user

Meet Jimmy

We found it important to put a face to the user in order to build empathy and assimilate with the target audience's goals, needs, and frustrations.   We decided to focus on an Aspiring 3D Artist because Mod Pro's competitive advantage is its ability to optimize animation for  non-professionals.

Jimmy
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JIMMY...

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faces challenges in maintaining clear communication and organization across 3D animation platforms

wants more efficiency in transitioning assets between 3D animation tools

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finds the process of importing/exporting files cumbersome

PRODUCT EVALUATION

Let's examine the initial product

Usability Audit

With a clear idea of who the user is, we then jumped in  to Mod Pro's current product to  evaluate  where users' pain points would reside. This evaluation would offer the necessary details to cater a more seamless user experience.

Heuristic Evaluation
Heuristic Evaluation Key

Mod Pro Usability Audit Results

We conducted a Usability Audit of  Mod Pro's current user interface to discover room for improvement in  visual queues, copy, and navigation processes. We evaluated based on the Nielsen Norman groups  10 principles for interaction design (above).

MAIN ISSUE: CONTROLLABILITY

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Inability to traverse platform routes  without accessing   the main menu

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Confusion discovering where a user is located in the interface 

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Certain user flows were not fully built out

Analogous Research

While developing Mod Pro, we analyzed industry-leading softwares to ensure that we followed best digital practices. This inspired  us to optimize features that the client and users found problematic; specifically in features for exporting, intuitive pop-up design, and activity  bars (as shown below).

FEATURE INSPIRATION

Adobe Premiere

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Adobe Premiere

Warning pop-ups are actionable directly from the pop-up

Figma

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Figma

Export  feature is clearly available on the  side panel

Google Drive

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Google Drive

Activity side bar shows  history of updates

PRODUCT EVALUATION

Recommendations made prior to Usability Testing

By interviewing 3D animation users, analyzing Mod Pro's current product, and evaluating Mod Pro's  competitive advantage, we were able to make  recommendations prior to Usability Testing, intended to establish the groundwork for product testing to gather valuable feedback.

Menu Drawer

Customization Drawer

Textures Drawer

Drawer panels block view of design

Texture and Material Screen

The drawer system dominates the screen, creating excessive unused space

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Fix

We consolidated excess panel usage into other categories

BEFORE

All functionality can be reached through  this panel

Maya Interface
Mod Pro Landing Screen

AFTER

Simplified UI design avoids overwhelming users with excessive options, making it more approachable

Focus more on the design at hand and only offer full display of functionalities when necessary

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Fix

Update pop-up does not allow user to make update directly from pop-up

Updates Available Pop-up

User flows within Mod Pro often follow a highly linear path which limits user flexibility

We consolidated excess panel usage into other categories

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Fix

Design Navigation Panel (After)
Design Navigation Panel (Before)

BEFORE

AFTER

Terminology of the UI Design can be improved to speak a more universal language

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Fix

We tested how users responded to industry-specific versus universal language

ARCHITECTURE & PROTOTYPING

Mapping use cases to the product

App Map

One of the most laborious tasks to prepare  for Usability Testing was taking all user flow patterns and mapping them to a  new framework in a way that made sense. To build this new framework, I formulated screens based on use cases collected from user interviews, then visualized this in an App Map as a unified workflow for the client and our own understanding.

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App  Map of Mod Pro

User Flow  Walkthrough with Client & User

Based on the App Map I strung together, we sat down with the client storytell potential use cases. This step was fundamental in deciding on tasks  for users to pursue during testing.   This is known as a Cognitive Walkthrough, frequently employed in Service Design projects, it involves researchers simulating a user's experience by navigating through a  prototype. 

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Business Evaluation​

Client 's Vision

User Flows

Key  topics  of our Walkthrough

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TESTING

Putting the product to the test

I created a prototype and recruited 10+ participants who closely resemble Mod Pro's target audience. It's one thing to map a bunch of screens into a diagram, it's another to experience them. A huge part of our job was to make the product come to life so that  users can understand our design intent. 2 Rounds of tests were run which were derived from  the client and users'  feature concerns. 

 Rounds of testing:

FEATURES WE FOCUSED ON

Import & Export Flows

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Notification Flow

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Overall Audit & Evaluation of Prototype

Round 1

TESTING

We conducted 11 testing sessions, all in person with folks aged 23 to 40. Being 3D animation software is so complex, we found it imperative to test 10+ users per round.

11   testing sessions

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3D Animation

Beginners

Ages 23-40

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Users who tested were well versed in modern day softwares, but not in 3D animation. Let's call them 3D Animation Beginners.

Updates made based on Round 1 testing

CUSTOMIZATION SCREEN

Texture and Material Screen

BEFORE

Customization Screen (Updated)

AFTER

Reorganize the panel navigation

CUSTOMIZE PANEL SCREEN

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BEFORE

AFTER

Update terminology and call-to-action

PROCESSING POP-UP SCREEN

BEFORE

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AFTER

Improve coloring of buttons for call-to-action elements

UPDATES POP-UP SCREEN

BEFORE

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AFTER

Make notifications more actionable

EXPORT POP-UP SCREEN

AFTER

BEFORE

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Import/Export Screen
Files Pop-up

Flesh out export/import process

Round 2

TESTING

We conducted 13 testing sessions, with folks aged 23 to 40. Users included 5  users outside of the 3D animation industry, and 8  3D animation industry professionals (to establish a baseline for comparison).

 

We decided to include 3D animation professionals in Round 2 of testing to ensure that these users could still effectively adapt to Mod Pro’s optimized functionality, and most importantly, their feedback would advise us how to optimize less experienced artists' workflow.

13   testing sessions

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3D Animation

Beginners & Professionals

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Ages 23-40

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Recommendations from Round 2 of testing are listed in the Next Steps section of the case study (scroll down).

TESTING RESULTS

Results of 3D Beginners

Over our 2 Rounds of Testing, we  conducted 16 testing sessions   with   3D Animation Beginners. Here are the results of this cohort.

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3D Animation

Beginners

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Edit the tempate - Round 2
Edit the tempate - Round 1

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  • Increased user task success by 64% by listening to user expectations of how features are organized

EDIT THE TEMPLATE

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Notifications
Notifications - Round 2

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  • 50 second decrease in completion time  due to color scheme update that makes notifications    more distinguishable

  • With this success, we made multiple other   color scheme improvements across Mod   Pro

CHECK THE PROGRESS OF YOUR DESIGN

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Choose Process Type (Round 1)
Choose Process Type (Round 2)

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  • 42% decrease in misclicks 

  • We attribute this improvement to removing checkboxes and adding a hover element to  the pop-up to choose design process type

CREATE A NEW DESIGN ASSET

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Mod Pro on Maya Landing Screen (Round 1)
Mod Pro on Maya Landing Screen (Round 2)

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  • 24% decrease in misclicks and 14% increase in task success 

  • Improvements were due to removal of the unnecessary “Preview” feature

  • Updated terminology to export from “Send to Project” to “Export As”

EXPORT BETWEEN DIFFERENT 3D SOFTWARES

TESTING RESULTS

Results of 3D Professionals

During Round 2 of Testing, we  conducted 8 testing sessions   with   3D Animation Professionals. Here are the results of this cohort.

3D Animation

Professionals

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Results from Round 2 Testing (3D Professionals)

Industry professionals were generally successful in tasks. The first task was troublesome due to user exploration of the platform, being this was their first task. To improve this, we decided to implement a tutorial phase out of learning moments which is shown in the recommendations section (below).

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Professional feedback helped us confirm that our updates made in the first round of testing with 3D Beginners would translate to a 3D Professionals as well.

NEXT STEPS

Recommendations for future iterations

History View Recommendation

Create a History View for Undo Function

Consider including a history view for when users  import/export designs. Also, create a feature that allows users to undo changes when importing/exporting.

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Warning
Warning turned educational

Create learning moments out of pop-ups

Sometimes to make an interface more friendly, you literally need to be more friendly. In this way, we suggest presenting warnings and pop-ups as learning moments instead of issues.

Breadcrumbs Recommendation

Breadcrumbs mockup we created for future iterations

Add Breadcrumbs

Add a breadcrumbs feature across screens for further navigational understanding

Notifications Screen

Notification screen mockup my team created for future iterations

Improve Notification System

Continue to iterate on the notification system by making updates easily completed as soon as update is necessary. This ensure the program runs properly. Also, ensure notifications are accessible from every screen

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Keep color schemes consistent

Ensure color schemes of of screens and call-to-action buttons remain consistent with our recommendations, all back and features are fully fleshed out in final version for hand off to developer

UNIQUE VALUE PROP

How we helped

With our valuable insights, updates, and recommendations, Mod Tech Labs is extending the launch of Mod Pro as our consultation of the current product has improved expectations of the final product, hence expanding its scope. Our team is continually iterating to improve the platform.

VALUE ADD

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Discovered needs and pain points of  Mod Pro's Target Audience

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 Mapped and wireframed a navigationally logical prototype 

Offered   a product demo to potential investors

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Delivered an MVP

PROTOTYPE

The product is confidential and cannot be shown yet, but here is a peek at the final user flows of the tasks we conducted testing with!

Import & Export Flows

Notification Flow

Overall Audit & Evaluation of Prototype

MOD PRO PARTNERS

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LEARNINGS

Shoulda coulda woulda

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Learnings

Must explain the value of the UX process and why it is effective to clients

Balance the needs of the business and UX process by synchronizing with client early and often

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Next time

Ensure the client understands the benefits of UX Design

Ensure the client and ourselves are in sync on what we were briefed to deliver

Many projects require the UX team to quickly learn about the product

Sit down with team to learn about the product and its competitive advantage  prior to beginning research

Next up...

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